![]() They also learn something called systems thinking, which Salen says is one of the cornerstones of 21st century literacy. Students "learn how to solve problems, how to communicate, how to use data, how to begin to predict things that might be coming down the line," she says. ![]() Sam Clayton, who sends his child to Quest to Learn Getting involved with the school, since there has been no program previously existing quite like this, was a complete leap of faith. The students play travel agents, convert currencies, keep blogs about their travel experiences and budget trips. "In math, we're traveling around the world," says sixth-grader Rocco Rose, a student at Quest to Learn and a citizen of Creepytown - an imaginary city where his class learns math and English. They believe video games are key to a new kind of literacy. This idea has been advocated for years by scholar James Gee, one of Salen's mentors. "The big idea of the school is we looked at how games work - literally how they're built and the way they support learning - and we thought could we design a school from the ground up that supported learning in the way games do," says Katie Salen, one of the executive directors of Quest to Learn. Something about these games turns kids into phenomenal learners. ![]() Most kids don't need instructions to figure out how to play video games. ![]() As Quest to Learn is wrapping up its first year, those behind the program say game-based learning is integral to 21st century literacy. Students use video games and design them as part of their classes. At the school, students can design and create podcasts and video games as part of the curriculum.Ī novel public school in New York City has taken the video game as its model for how to teach. Students at Quest to Learn in New York City huddle around a computer to work on a podcast. ![]()
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